I’m trying to make a game controller. Individually, they work well, but one of them does not work while the other is working. Is it possible to listen to events (including onMove) at the same time?
No, you cannot capture multiple gestures from the same element at the moment. If you have multiple gestures on different elements, but the elements intersect that also may cause some unexpected behavior in event dispatching.
These are two different elements, these elements do not overlap each other. But when I get an event from one, I can’t get an event from the other (until the first one ends).
My task is to make a game controller, move and rotate the camera.
I have prepared a simple example for getting two-finger gestures:
I will be glad if I know for sure about the possibility or impossibility of this. I will be glad of any help.