Stop video auto play in fullscreen mode on iOS!

Hi guys,

In short, I have embedded a youtube video in my app using iframe and set it to auto play when the player’s ready after a user has entered that specific page.

-Problem I’m facing: the video player behaves as I expected on Android devices. The user enters the page, the video is played automatically without pressing the ‘play’ button, when he/she wants to go fullscreen, just hit ‘fullscreen’. Sames go for when that user wants to pause the video.

However, on iOS: the user enters the page --> the video plays automatically in full screen mode which definitely not what I want --> the video is paused when the user exits full screen and if he/she hits ‘play’, it goes fullscreen again. Basically, it’s only playable in full screen.

-The question is: is there any way I can achieve the same behaviors of the video player as on Android for iOS? Thank you so much, any help would be really appreciated.

-This is the html:

 <iframe id="iframeTube" width="100%" height="250" src="" frameborder="0"
                style="border: solid 4px #37474F" allowfullscreen></iframe>

-this is the video being processed in .ts file:

ionViewWillEnter() {
  ionViewDidEnter() {   

  onYouTubeIframeAPIReady() {
    this.player = new YT.Player('iframeTube', {
      events: {
        'onReady': this.onPlayerReady,
        'onStateChange': this.onPlayerStateChange
  onPlayerReady(event) {
    var embedCode =;;   
    var self = this;
      document.addEventListener("webkitfullscreenchange", function (event) {
      if (document.webkitIsFullScreen) {
      else {
        console.log("not full")

Hi, Did you find any workaround for this issue ?

The solution provided in this thread works!

The key of the solution is:

  1. in config.xml, add a line:
    <preference name=“AllowInlineMediaPlayback” value=“true” />
  2. in your .html file, use video tag:
    <video webkit-playsinline playsinline autoplay muted>
    <source src=‘your-video.mp4’ type=‘video/mp4’/>

Note: the testing app “Ionic DevApp” doesn’t work, you need to build to your iPhone via XCode.