Ionic run fails / Cordova run works (cordova 6.0.0)

Hi everyone,

I’m trying to run ionic run ios --device with following setup:

Cordova CLI: 6.0.0
Gulp version: CLI version 3.9.1
Gulp local: Local version 3.9.1
Ionic Version: 1.2.4
Ionic CLI Version: 1.7.14
Ionic App Lib Version: 0.7.0
ios-deploy version: 1.8.5
ios-sim version: 5.0.6
OS: Mac OS X El Capitan
Node Version: v5.6.0
Xcode version: Xcode 7.2.1 Build version 7C1002

Im using ios@4.1.0

The script starts but it stops after adding some ressources to the zip (adding: Payload/… adding: Payload/…) without errors.

When I use cordova run ios --device everything is fine. The app starts on my device.

Has anybody an idea?

I don’t have a solution, but i’m having the same problems. Up to the point where i almost cannot get my projects done anymore. I’ve had to rebuild a few times, only to find out some other component fails after a while. Live reload is also a mess right now. Sometimes it works, and running an app does not, sometimes it’s the other way around. Perhaps it’s better to switch to older versions of cordova/ionic?

I found a workaround for the live reload problem. Start with ionic run ios --device. After the watcher is ready hit cordova run ios --device. Now the app starts again and also updates after code changes as usual. I think there is only a small problem with the app deployment - but for now this workaround should help.