This is duplicated on StackOverflow for the sake of getting more attention… http://stackoverflow.com/questions/40963666/ionic-app-runs-on-ios-10-1-emulator-perfectly-but-errors-when-deployed-to-a-dev
Any direction would really be helpful. <3 <3 <3
I have an ionic application that i have been deploying to google play and itunes store successfully. All the current functionality works great on all android devices tested.
For iOS, I am able to see all the functionality working great using
ionic emulate ios --target="iPhone-6-Plus"
(Or any target, really!)
When I build an ipa following the normal steps on https://ionicframework.com/docs/guide/publishing.html … and upload the ipa to testobject.com and I cannot get the same successes.
For iOS platform 8.0, 8.1, and 8.2 the app will load, but some functionality doesn’t work.
For iOS platform 8.3 - 10.1 the app either loads a blank white page, or a red page with an error stack I cannot read.
What are the normal debugging steps for this type of scenario? Like i said i can build to an emulator just fine…
Here is my plugin list.
kirbsah$ ionic plugins list cordova-plugin-actionsheet 2.3.1 "ActionSheet" cordova-plugin-app-version 0.1.9 "AppVersion" cordova-plugin-camera 2.3.0 "Camera" cordova-plugin-compat 1.1.0 "Compat" cordova-plugin-console 1.0.4 "Console" cordova-plugin-device 1.1.3 "Device" cordova-plugin-splashscreen 4.0.0 "Splashscreen" cordova-plugin-statusbar 2.2.0 "StatusBar" cordova-plugin-whitelist 1.3.0 "Whitelist" cordova-plugin-x-socialsharing 5.1.3 "SocialSharing" ionic-plugin-deploy 0.6.5 "IonicDeploy" ionic-plugin-keyboard 2.2.1 "Keyboard" phonegap-plugin-push 1.8.1 "PushPlugin"
Here is my ionic information
Your system information: Cordova CLI: 6.4.0 Gulp version: CLI version 3.9.1 Gulp local: Local version 3.9.1 Ionic Framework Version: 1.2.4 Ionic CLI Version: 2.1.4 Ionic App Lib Version: 2.1.2 ios-deploy version: 1.9.0 ios-sim version: 5.0.12 OS: Mac OS X Sierra Node Version: v7.0.0 Xcode version: Xcode 8.1 Build version 8B62
Any help or direction appreciated. I would assume the problem is somewhere in my xcode build process… but i’m just following documentation.