I lately updated homebrew and now my build is breaking.
When I do “ionic cordova build ios” the build is stopping at “lint finished” and I am getting no error.
(Please see attachment below).
Therefore I am thinking the issue was caused by the update.
Which version do I need to change to make it work again?
Would mean a lot if someone could help me because I found nothing on the internet regarding this problem.
Thanks in advance. (Sorry for the bad English)
[11:37:02] build dev started ... [11:37:02] clean started ... [11:37:02] clean finished in 3 ms [11:37:02] copy started ... [11:37:02] deeplinks started ... [11:37:03] deeplinks finished in 338 ms [11:37:03] transpile started ... [11:37:08] transpile finished in 5.72 s [11:37:08] preprocess started ... [11:37:08] preprocess finished in less than 1 ms [11:37:08] webpack started ... [11:37:08] copy finished in 6.27 s [11:37:18] webpack finished in 9.93 s [11:37:18] sass started ... Witout `from` option PostCSS could generate wrong source map or do not find Browserslist config. Set it to CSS file path or to `undefined` to prevent this warning [11:37:21] sass finished in 2.43 s [11:37:21] postprocess started ... [11:37:21] postprocess finished in 186 ms [11:37:21] lint started ... [11:37:21] build dev finished in 18.82 s > cordova build ios Building for iPhone XS Max Simulator Building project: /Users/christianstruckmann/Desktop/OSS/App/OSS/platforms/ios/OSS.xcworkspace Configuration: Debug Platform: emulator Build settings from command line: CONFIGURATION_BUILD_DIR = /Users/christianstruckmann/Desktop/OSS/App/OSS/platforms/ios/build/emulator SDKROOT = iphonesimulator12.0 SHARED_PRECOMPS_DIR = /Users/christianstruckmann/Desktop/OSS/App/OSS/platforms/ios/build/sharedpch Build settings from configuration file '/Users/christianstruckmann/Desktop/OSS/App/OSS/platforms/ios/cordova/build-debug.xcconfig': CLANG_ALLOW_NON_MODULAR_INCLUDES_IN_FRAMEWORK_MODULES = YES CODE_SIGN_ENTITLEMENTS = $(PROJECT_DIR)/$(PROJECT_NAME)/Entitlements-$(CONFIGURATION).plist CODE_SIGN_IDENTITY = iPhone Developer ENABLE_BITCODE = NO GCC_PREPROCESSOR_DEFINITIONS = DEBUG=1 HEADER_SEARCH_PATHS = "$(TARGET_BUILD_DIR)/usr/local/lib/include" "$(OBJROOT)/UninstalledProducts/include" "$(OBJROOT)/UninstalledProducts/$(PLATFORM_NAME)/include" "$(BUILT_PRODUCTS_DIR)" OTHER_LDFLAGS = -ObjC SWIFT_OBJC_BRIDGING_HEADER = $(PROJECT_DIR)/$(PROJECT_NAME)/Bridging-Header.h