Cannot use audio file from resource on iOS

When i try to start the audio player appears this error in error callback. On android work, but not with iOS. You have any ideas?

Object __defineGetter__: function __defineGetter__() { __defineSetter__: function __defineSetter__() { __lookupGetter__: function __lookupGetter__() { __lookupSetter__: function __lookupSetter__() { code: 1 constructor: function Object() { hasOwnProperty: function hasOwnProperty() { isPrototypeOf: function isPrototypeOf() { **message: "Cannot use audio file from resource 'file:///Users/ideattiva-air/Library/Developer/CoreSimulator/Devices/9D0801AE-5404-4865-9BD4-CC66EBA5075B/data/Containers/Data/Application/E7BDE0AC-DF5C-45D1-82A0-78BA5AA43BEA/Library/NoCloud/vangelo/audio-20151120102850.wav'"** propertyIsEnumerable: function propertyIsEnumerable() { toLocaleString: function toLocaleString() { toString: function toString() { valueOf: function valueOf() { __proto__: Object

This is my code

function mediaStatusCallback(status) {
if (status == 0) {
console.log(‘none’);
console.log($scope.state);
}
if (status == 1) {
console.log(‘status = 1’);
//$scope.state = ‘loader’;
}
if (status == 2) {
console.log(‘status = 2’);
$scope.state = ‘play’;
}
if (status == 3) {
console.log(‘status = 3’);
$scope.state = ‘pause’;
}
if (status == 4) {
console.log(‘status = 4’);
$scope.state = ‘pause’;
}
};
function fnSuccess(success){
console.log(‘fnSuccess’);
console.log(success);
};
function fnError(error){
console.log(‘fnError’);
console.log(error);
};
if (media == null) {
media = new Media(src, fnSuccess, fnError, mediaStatusCallback);
//media = $cordovaMedia.newMedia(‘http://download.wavetlan.com/SVV/Media/HTTP/WAV/NeroSoundTrax/NeroSoundTrax_test1_PCM_Stereo_CBR_16SS_6000Hz.wav’);
}
media.play();