No I’m not talking about workarounds or solutions, I’m just telling you this is a plugin warning. Not something that should stop your code from running, unless there’s something in your code itself that stops it from running. Could you please provide some context as in what isn’t working as expected and how you think it is related to this warning?
This could just as easily happen on iOS as well, but probably the devices are faster in booting up you’re app and thus the chance of getting deviceready did not fire within … exceptions are less common.