Ionic/Capacitor 6: Bluetooth Host Setup for Multiplayer Connectivity?

Seeking advice for implementing a multiplayer card game feature in my iOS app built with Ionic and Capacitor 6. I aim to establish a host instance where a pool of cards is shuffled, enabling up to 4 other devices to connect via Bluetooth and draw from the same deck synchronously. What’s the most effective strategy to achieve this within the Ionic framework?