How do you handle threading in Ionic App


#1

I am building an ionic android app and once i build it in android i get two frequent messages in my anrdoid log

I/Choreographer( 1384): Skipped 49 frames! The application may be doing too much work on its main thread.

E/eglCodecCommon( 1384): **** ERROR unknown type 0x6bb478a3 (glSizeof,80)

How can i handle these two errors or issues from showing up in my ionic android app? Do i have to custom solve them in the generated android code itself?


#2

Is that on an emulator or on a real device? If it’s on the emulator only, it’s probably just a limitation of the emulator.