Just got Googe Play email “Starting August 1, 2019 (…) All new apps and app updates are required to provide 64-bit versions of any 32-bit native code they provide” … would be interesting to know how we can handle this with hybrid apps…
Just got Googe Play email “Starting August 1, 2019 (…) All new apps and app updates are required to provide 64-bit versions of any 32-bit native code they provide” … would be interesting to know how we can handle this with hybrid apps…